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Annihilated Endings: Routes and What Determines Them

Quick answer

Annihilated has four routes — one per partner (the Hero, the Mage, the Warrior and the Priest) — and the official Steam page confirms each route has multiple endings determined by your actions and choices during that run. What no source has confirmed yet, as of 2026-11-04, is the exact number of endings per route, their names, or route-specific triggers: the full game does not unlock until November 10, 2026, so nobody has finished it. This page covers everything the developer has confirmed about how the ending system works, and which decisions on your run matter.

Published Updated Last reviewed
Key facts
Routes4 routes, one per partner, about 6 hours eachAnnihilated on Steam (official store page)
EndingsMultiple endings per route, determined by your actions and choicesAnnihilated on Steam (official store page)
ReleaseNovember 10, 2026, $16.99 USDAnnihilated on Steam (official store page)

How Annihilated's endings work: four partner routes, multiple endings each, and the choices and relationship states that decide which conclusion you reach.

Annihilated Endings: Routes and What Determines Them
Official media
Table of Contents

Annihilated has four routes — one per partner (the Hero, the Mage, the Warrior and the Priest) — and the official Steam page confirms each route has multiple endings determined by your actions and choices during that run. What no source has confirmed yet, as of 2026-11-04, is the exact number of endings per route, their names, or route-specific triggers: the full game does not unlock until November 10, 2026, so nobody has finished it. This page covers everything the developer has confirmed about how the ending system works, and which decisions on your run matter.

The structure: four routes, each its own story

Annihilated is a story-driven roguelite RPG where you play the last survivor of a rescue party sent after a hero's missing party, deep in a cursed dungeon. You find four broken survivors, and you can only carry one of them out. That choice is the fork that defines your entire playthrough.

Per the official Steam page:

  • Each of the four partners leads to a separate route, and "each route is a complete story of its own."
  • The full game contains 200,000+ words of branching story across those 4 routes, about 6 hours each.
  • Each route has multiple endings — the developer's November 2, 2026 announcement states that "your story with each partner will reach a different conclusion depending on your actions and choices," and that each character's story is completely different, as in the demo.

Practically, that means seeing more endings is not about replaying one file with a different final pick: you choose a partner at the start, play their full ~6-hour route, and your conduct inside that route picks which of its endings you get. A different partner is a different story from the ground up.

Annihilated What determines which ending you get

What determines which ending you get

The clearest confirmed statement is on the official Steam page, under the relationship section: "Every conversation pulls you deeper into who your partner really is: their secrets, and what actually happened to the party. Whether trust, doubt, or dependence grows between you depends on how you feel, and so does the ending."

Breaking that down, the ending on a given route is driven by:

  • Your choices in conversations. Dialogue with your partner is the core relationship mechanic, and it runs through the whole route.
  • Which of three relationship states grows: trust, doubt, or dependence. These are the three outcomes the developer names, so they are the axis your ending hangs on.
  • Your actions and choices generally. The launch announcement phrases the trigger broadly, which suggests it is not a single late-game switch but the accumulated way you treat your partner.

Note what the page does not say: it does not name a visible affection meter, a point threshold, or a critical final decision. Those specifics may exist, but nothing in the developer's material confirms them.

What you can verify before launch: the demo

A free demo is available now on Steam, and it lets you play all four partner characters from the full game up through the first boss, The Outcast. Two things make it relevant to endings:

  • The relationship mechanic is live in the demo — conversations with your partner build the trust/doubt/dependence dynamic that the full game's endings hinge on, so you can see how your choices steer it.
  • If you save your game when you clear the demo, you can carry your progress over to the full release on November 10.

Annihilated How to plan a full-endings run

How to plan a full-endings run

Based on the confirmed structure, here is the sensible order of operations for collecting endings:

  1. Pick one partner and finish their route first

    Complete one ~6-hour route to see how its story resolves. This gives you a baseline for how choices translate into a conclusion before you try to steer specific outcomes.
  2. Vary your conversation choices, not just your combat

    Since the developer ties the ending to trust, doubt or dependence growing through conversations, replay a route with deliberately different dialogue attitudes — supportive versus suspicious versus leaning on them — rather than just rushing to the finale.
  3. Use separate saves at key points

    The developer has not confirmed where the ending divergence happens, so keeping saves from earlier in a route lets you branch back without replaying all 6 hours. This is general save hygiene, not a confirmed mechanic.
  4. Then move to the other three partners

    Each route is a completely different story, so the other partners are new content, not alternate endings of the same one. The demo carries over if you saved after clearing it.

One useful note from the developer's launch announcement: each character's story was already completely different in the demo, and the full game adds the branching conclusions on top. The two battle styles (timing-based or probability-based) both reach the end of any route, so your combat preference does not affect which endings you can reach.

What stays unconfirmed

To be precise about the limits as of 2026-11-04, the official Steam page and its announcement posts confirm four routes, multiple endings per route, and the trust/doubt/dependence driver — but they do not state how many endings each route has, what the endings are called, or whether any ending requires specific conditions beyond choices. Per-route ending guides will only be possible once players finish the game after the November 10 launch.

Next steps

  • Annihilated priest route — the Priest is the most unusual partner (zero sanity, devoted to "the Great One"), and his route is a likely candidate for the strangest endings.
  • Annihilated hero route — the Hero communicates only with "Yes" and "No," which makes conversation choices work differently than on other routes.
  • Annihilated characters — a closer look at all four partners before you commit to one for a full 6-hour route.

FAQ

How many endings does Annihilated have?

The exact total is not confirmed. The official Steam page confirms four routes with multiple endings each (200,000+ words of branching story), but the per-route ending count has not been published, and the game is unreleased as of 2026-11-04.

Do I have to replay the game to see different endings?

Yes, in the sense that each ending belongs to one partner's route. You choose one partner at the start and your choices during that route pick its ending, so different endings mean replaying a route — and each of the four partners is an entirely separate story.

What choices affect the ending?

Conversation choices with your partner. The developer states that whether trust, doubt, or dependence grows between you depends on how you respond, and that this determines the ending.

Does my combat build or battle style change the ending?

No indication of that. The developer says both battle styles — timing-based or probability-based — take you to the end of a route, and endings are tied to story choices, not combat performance.


Check note: ending structure, the trust/doubt/dependence system and the route details above come from the official Annihilated Steam page and the developer's November 2, 2026 launch announcement on that page, checked 2026-11-04. Ending counts, names and triggers remain unconfirmed until players complete the game after its November 10, 2026 release.

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